To set the background fill and pen colour for a Cadimage Door or Window. Open the Settings dialog, and in the Wall Opening Symbol page, change the Background Fill settings. Set the fill type and pens.
If you find that the Fills are transparent (i.e. not visible), bring up the Trace & Reference Palette and click on ‘Make Fills and Zones transparent (Display only)’ option and turn if OFF.
To set the background fill of a Cadimage Door or Window, open the Settings dialog and go to Window > Wall Opening. Expand the Background Fill in Plan View settings, and choose a fill type and pens.
To set the background fill and pen colour for a Cadimage window, open the Settings dialog, and on the Window > Wall Opening page, expand the Background Fill in Plan View settings. Set the fill type and pens.
If you want to quickly work out and show the area of a space all you need to do is draw a Fill and activate the Show Area Text option…
We have all had situations where we need to calculate Cut and Fill volumes for sloping sites. Here is a simple technique for doing this is to use Solid Element Operations. First of all,once you have created your mesh, create a copy of it off to the side. Use your slabs and footings to create
If you don’t want your wall fills to show in your Plan Views, you can turn them off by going into Model View Options and ticking Override Cut Fills. Typically this is used in your Reflected Ceiling Plans, but can also be used for your low detail Site Plans or anywhere you see the need.
Following on from yesterdays tip regarding aligning textures this methodology also applies where the material is being used as a cover-fill. The Alignment point chosen for the material in 3D is also the Alignment point for the Cover Fill in Plan.
You can add Texture Fills to your 2D Views by using Image Fills. When creating a new fill, choose Image Fill, then within the Fill Texture tab hit Load Image and choose your image file. NB: Don’t forget to set your Image Size.
If you are drawing a polygon shape, be it a Roof, Slab, Fill, Zone or Mesh, add your points Then double click on the last point and it will automatically close the polygon back to the starting point.